Wasteland 3 character builds3/31/2024 ![]() Shade - sniper, high skill support (all opening container skills), 10k more damage, 7k less than bestia or right he also did all Weaponsmithingīestia - as her name, almost none skill support (Outdoorsman), did 15000 more damage than anyone else but Shade, pure combat machine - Brawling Vlad - shotgunner, high skill support, highest level in party, even if he only had computer science as most worthy skill (?). Kusanagi - energy weapons, low skill support - only medic skills and Perception Barter is completley and utterly useless, though it could be good in theory if it stacks cumultively with multiple rangers (but even then, huge investment for poor pay-off). Weaponsmithing is required for optimal cash generation. Vulture's Cry is way better compared to beta, but she's still super inferior to Rose, with her core secondary skills being underutilized by the game and her core offensive traits being easy to replace - snipers are great but you only need one, her stats aren't optimal for a sniper - your own ranger can be a way better one. Highpool is boring as piss and contributes few tangible rewards. 10 is too much skill points for combatants, ideal for non-combatants.Īg Center is a chore to slog through, but is more rewarding overall. There is no benefit to them, even if you go 10 SPE/10 STR like a retard.Ī minimum of 6 int is best. Do not waste a single point in it on your gunmen. One character with 10 is sufficient with recruits to recruit everybody.Ĭoordination is an absolutely joke of a stat. Pretty much Cha is totally useless except on one character, which you can dump into it for good synergy with intelligence. Sotchimo - Whatever the fuck, he's not too shabby but skill up a secondary weapon to compliment his awful shotgun investment you can replace him mid game Ralphy - Whatever the fuck, replace as soon as possible, but he contributes sufficient CHA/tank to be not-a-burden Rose - Surgeon/Computer expert, she will max them out quickly, Pistols are fine with her, but it's not a bad choice to level up Assault Rifles or SMGs, they are better weapons overall Ranger D - Anything - 8 INT, 10 Strength, rest of points in whatever you want, 1 CHA/LUCK/Coordination is best - Melee weapons suck huge ass, but you do want a tank, so Shotgun is okay, pistol is probably better in the long run, energy weapons aren't bad Ranger C - Anything - 8 INT, 10 Awareness, rest of points in whatever you want, 1 CHA/LUCK is best - Demolitions, Perception, SMG Ranger B - Asian Male - 8 INT, 10 Awareness, rest of points in whatever you want, 1 CHA/LUCK is best - Lockpicking/Safecracking, Sniper Ranger A - African Female - 10 CHA, 10 INT, rest of points in Luck (for evasion and health per level) CHA goes well with int because you level up 40% faster or so, meaning you can basically dump points into: Anything but Computers/Surgeon (you can go Surgeon 1 for early game, not a bad idea) no weapons, dedicated grenade tosser / rocket lawnchair user (they take zero skill to use) first aid is recommended heavily on this guyas well as hard ass 4, kiss ass and smart ass are barely used in the beginning This is the optimal party set up if you want to be a completionist:
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